iOS depth
10+ years building native iOS products with a strong focus on architecture, performance, polish, and scalable delivery.
Nadun De Silva
Building scalable mobile products for millions of users.
Senior Mobile Engineer with 10+ years of experience, strongest in native iOS, with production experience in Flutter and prior professional experience across Android as well. Currently a Senior iOS Engineer at Grab, shipping product experiences inside a large-scale super app with a strong focus on product thinking, performance, maintainability, and execution quality.
Mobile engineer focused on shipping high-quality product experiences with deep iOS expertise, strong Flutter capability, and solid Android experience.
Over the last 10+ years, I’ve built and shipped mobile products from idea to release, covering architecture, performance, testing, rollout, and iteration. My strongest background is in Swift and iOS, supported by production experience in Flutter and earlier professional experience in Android, alongside continued hands-on work through shipped side projects.
I enjoy environments where engineering quality and product judgment both matter. I partner closely with product, design, and backend teams to turn ambiguous problems into simple, reliable user experiences that can scale cleanly.
Tech stack: Swift, SwiftUI, UIKit, Dart, Flutter, Kotlin
Based in Singapore and open to relocation to Germany in May 2026. D-Visa / Opportunity Card holder.
Comfortable moving across product discovery, implementation, release quality, and iteration without losing engineering discipline.
Clear communicator, strong owner, and highly focused on shipping reliable mobile experiences that hold up at scale.
A quick snapshot of the strengths I bring to mobile teams building for growth.
10+ years building native iOS products with a strong focus on architecture, performance, polish, and scalable delivery.
Built consumer-facing mobile products across iOS, Flutter, and Android, with long-term experience shipping, maintaining, and evolving apps in production.
Delivering features inside one of Southeast Asia’s largest super apps, with high expectations around reliability, performance, and release quality.
1 year of production Flutter delivery backed by 3 years of hands-on experience, focused on maintainable architecture, state management, and smooth user experience.
Built Android products in professional settings and through side projects, including my shipped Snakes & Ladders (Bluetooth) game.
Experienced in shipping mobile features used by millions of users, with strong attention to performance, scalability, observability, and maintainability.
Outcome-focused experience across large-scale product teams, cross-functional delivery, and production mobile engineering.
Shipping product features inside a large-scale super app used by millions of users across Southeast Asia, with a focus on quality, performance, and long-term maintainability.
Strong secondary stack with real production experience, including Flutter development delivered as part of the Grab app.
Android experience built through earlier professional work and reinforced through hands-on side projects, complementing my iOS-first profile.
I care about building the right thing, building it well, and making sure it can keep evolving as the product grows.
I approach engineering through user value, business context, and execution tradeoffs. I enjoy shaping solutions with product and design, not just implementing tickets.
I take responsibility for outcomes, from architecture and delivery quality to edge cases, rollout confidence, and post-release stability.
I prefer pragmatic, maintainable systems that help teams move quickly without accumulating avoidable complexity or fragile code paths.
I optimize for responsiveness, smooth UX, and reliable behavior under real production scale, especially in apps where small regressions are visible immediately.
I use AI tools to speed up coding, debugging, test generation, refactoring, and developer productivity while keeping engineering judgment, review quality, and final ownership firmly human-led.
Comfortable operating across evolving requirements, product and engineering tradeoffs, and fast-moving delivery cycles without compromising technical standards.
Shipped projects that show how I think about product quality, interaction design, and end-to-end delivery.
Shipped a polished iOS app built around playful interaction, animation quality, and App Store-ready execution. Designed to feel lightweight, fast, and satisfying in every interaction.
Built a local multiplayer Android game with Bluetooth connectivity, custom game logic, and synchronized device state for real-world play sessions.
I use GitHub for smaller experiments, tooling ideas, UI exploration, and ongoing hands-on practice across mobile development.
Open to senior mobile engineering roles in Germany and across Europe, especially product teams building high-quality mobile experiences.
The best way to reach me is via LinkedIn.
Based in Singapore • Open to relocation to Germany in May 2026 • D-Visa / Opportunity Card holder.
I’m particularly interested in senior mobile roles where ownership, collaboration, and engineering quality are all valued.